Track-laying is the process of laying out the tracks of sound on the timeline. This can range in complexity from simple track-laying such as short commercials where the sounds are supplied ready-mixed and we simply add voiceover and mix, to more complicated projects with multiple dialogue tracks, foley, backgrounds, sound effects, and music. This is the stage of audio post-production that happens before the sound mixing can begin. Sounds will be “spotted” to picture in the correct locations so that they play back with what is happening on-screen.
In film and video post-production, the preparatory work that is done before a sound mix involves assembling all the sounds that are needed for the mix, mapping them to separate tracks, and cueing them so that they occur at the right time in the mix or ensuring that they are synchronized with the pictures. Sounds will be “spotted” to picture in the correct locations so that they play back with what is happening on-screen
Can also use Pro-tools
This game will be called “Lets Ride” based on a concert of the game Need for Speed. This game is manly about racing your car with Non-Player Characters (NPC’s), NPC’s will be following around the map to hit you or cause you to collide. This game is intended for people who love racing cars and like to cause mayhem on racing ground. My plan is to have 5 cars in total in the racing ground 4 cars chasing the player and along the road they will be obstacles that you will need to avoid, other levels will include time-based racing when a player tries to hit the high score.
I intend to design a 3D game for Pc, mobile and VR/AR. Most basic features to control the car will be use of Unity Physics package, the player will be able to control the steering wheel, be able to use brakes and be able to speed up. With unity physics package the player will be able to switch between camera views. Players will be able to roam around in the gaming environment explore the terrain go through a small town, I would like to have the roaming around phase to have different types of lighting and weather around the game world. The level will include different types of playable areas, will include an airport, an industrial area, a drifting arena, a desert, a city, a forest.
outlines the process of the design process of an enclosure of a smart sensor enclose from an idea to a finished render. In this assignment I wanted a simple design but that also looks good and durable, since its will be installed on a bus.
The enclosure comprises of three parts the body that will hold the sensor in place, the cap to close the body and the battery cap for closing the battery shaft, the battery cap does not have any screws it’s going to be a clip on, the lid will have an LCD for the sensor and air shafts for cooling the sensor and a reset button that will be used for reset when the bus reaches every destination.
My request is to develop a project that encompasses the music production fundamentals and composition techniques principles that I have acquired throughout my experience in this course. The project will consist of a music piece that demonstrates my capability in writing, arranging, mixing, and mastering a newly unique/original music. This music will be produced in Fl studio, with the objective of recording a creative and distinctive song utilizing production principles/techniques, good signals, good mix, and the use of sound effects and arrangement (layout).
We will examine the story of the music harmonies and melody chords, structure how to bring it into composition from intro verse chorus bridge to outro, and all rhythmic aspects (elements) of music in order to produce the mood of the song. To create this sort of genre, I will need to follow the entire music procedure, which will be as follows: Conception. Composition. Arrangement Tracking Editing. Mixing & Mastering
The FYP is available on all digital platforms
https://open.spotify.com/artist/0uVC6epKQHywoIzs0y6vOs?si=1ogFg1pJRQCV-WptYP2ERQ
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